REARM is a self-directed sensor-based arm rehabilitation system, including a wearable sensor-based device and game guidance, aiming at helping children with cerebral palsy complete low-cost and accurate rehabilitation at home.
Group of 5
My contribution: ideation,UX/UI design, video implementation
We interviewed 16 ambitious young professionals who are currently working from home.
The user often works for too long and forgets to disconnect, which leads to an unbalanced lifestyle and health issues.
The map shows our direct and indirect stakeholders. As a direct stakeholder we have employers who love to see their employees working more productively and having a more balanced life. Local businesses as offline partners that are part of our reward system who can gain and keep customers.
We have validated our idea by showing the prototypes to our interviewees and made them answer a questionnaire afterwards. We did it 2 times and received valuable feedback to improve our service, for example, improving the logic of the reward in our service or to add some background sounds during work. Eventually 90% of our interviewees assessed the service as motivating and non-distracting.